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There is a style of ‘building’ with SketchUp where individual ‘parts’ are made up of several components ‘butted’ against each other. The screenshot below shows such a component. This object is made up of many smaller components representing the tabs on the top, the connectors at the end and the support at the bottom as shown below. The part in the image has been ungrouped and the central vector selected. As you can see, the outer boundary is made up of separate segments for each ‘feature’.
VCarve Pro does have the ability to create an outer boundary for vectors but this can be time consuming if it has to be done manually. This data is now ready to be machined directly. It is important to understand the limitations of this option. It can be substantially slower.
Creating robust boundaries for each part can consume a lot of processing power. Any feature which shares an edge with the boundary will be deleted. If the tabs on the top of this part were to have been machined ‘thinner’, this approach would not have been suitable as the bottom edge of the tabs has been removed.
The new features will help a lot of SketchUp users dramatically reduce the time it takes to go from a SketchUp design to a machinable part using VCarve Pro. It is important to understand though that while these options provide a useful set of tools, in many cases there will still be additional editing required to ensure the part is ready to toolpath. Understanding the options and how they work will allow the part to be designed in SketchUp with these in mind and therefore help to minimize the time to machine once the data is imported.
The 3D file must first be scaled to the required size before toolpaths are calculated, and then the complete file saved ready for importing into VCarve Pro.
These files can only be moved and positioned inside VCarve Pro but cannot be scaled. The associated toolpath s are also drawn in the 3D window and the names appear in the Toolpath list. Toolpaths for the example above have been calculated with the X0 Y0 in the middle of the 3D design. When imported into Cut2D the data is automatically positioned using the same coordinates, which places three quarters of the design off the job.
In the second image the grayscale image has been moved to the middle of the job. The thumbnail preview is also copied for each toolpath, making it very easy to position additional copies of a 3D toolpath. For example, a single design can be copied and mirrored to create Left and Right versions of a 3D design or to place multiple copies of a decorative design in the corners of a cabinet door panel as shown below.
Toolpaths for the 3D elements can be previewed along with the conventional Profile, Pocketing and Drilling toolpaths, and everything will be saved ready for machining. A good example of where this functionality might be used in conjunction with PhotoVCarve is for making personalized picture frames that include the PhotoVCarve grooves plus descriptive engraved text and a decorative Profiled or Beveled border.
As shown below:. Imported toolpaths can also be edited to position them inside the material or to change the cutting parameters – speeds and feed rates can be changed. The Cut tool removes the selected objects from a design in a similar way to pressing the Delete key, but the selected objects are copied to the clipboard and can be Pasted into either the current file or a new file if required.
Only one item can be Cut or Copied at a time. The Copy tool copies selected objects to the clipboard, leaving the original in place and allows duplicates to be made and re-used in the design by pressing the Paste icon.
This Paste option places the contents of the clipboard created by Cut or Copy into the design, allowing elements to be re-used in different areas of a design or in other VCarve Pro parts. Clicking this option steps forward through design steps that have been Undone using the Undo command see above to get back to stage that the user started using the Undo function.
The Job Setup form is displayed whenever a new job is being created, or when the size and position of an existing job is edited. Select Single Sided if your design only requires the material to be cut from one side. This is the simplest type of job to design and machine. If your design requires you to cut both sides of your material then VCarve Pro also allows you to visualise and manage the creation and cutting process of both sides of your design within a single project file.
Select Double Sided if you need this additional functionality. This section of the form defines the dimensions of the material block you will be using for your project in terms of width along the X axis , height along the Y axis and thickness along the Z axis.
This datum can be set at any corner, or the middle of the job. This represents the location, relative to your design, that will match the machine tool when it is positioned at X0, Y0. While this form is open, a red square is drawn in the 2d view to highlight the datum’s position. When editing the Job Size parameters of an existing job, this option determines whether any drawings you have already created will be scaled proportionally to match the new job dimensions.
If you wish to preserve the existing size of your drawings, even after the job size has changed, leave this option unchecked. With this option checked, your drawings will be re-sized to remain in the same proportion and relative position within your new material extents when you click OK. When working with 3D models a lot of calculation and memory may be required for certain operations. Setting the Resolution allows you to choose the best balance of quality and speed for the part you are working on.
The better the resolution quality chosen, the slower the computer will perform. As this is completely dependent on the particular part you are working on and your computer hardware performance, it is difficult in a document like this to recommend what the setting should be. Generally speaking, the Standard fastest setting will be acceptable for the majority of parts that VCarve Pro users make. If the part you are making is going to be relatively large over 18 inches but still has small details, you may want to choose a higher Resolution such as High 3 x slower and for very large parts over 48 inches with small details then the Highest 7 x slower setting may be appropriate.
The reason that the detail of your part needs to be taken into account is that if you were making a part with one large item in it e. As the Resolution is applied across your whole work area it is important to set the size of your part to just be big enough to contain the part you plan to carve. It would not be advisable to set your material to be the size of your machine – e. This sets the color or material effect which will be applied to the base 3D model.
It is possible to change this at any time and also to apply different colors and materials to different Components using the Component manager. In most cases a new job represents the size of the material the job will be machined into or at least an area of a larger piece of material which will contain the part which is going to be cut. Clicking OK creates a new empty job, which is drawn as a gray rectangle in the 2D View.
Dotted horizontal and vertical Grey lines are drawn in the 2D design window to show where the X0 and Y0 point is positioned. Each tool gives you the option of dynamically drawing with the mouse in the 2D View, or entering precise data using the form. When you click on a shape tool icon its associated form will open on the Drawing tab. Here you can see the precise dimensions of the shape you are working on, which you can edit directly, as well as other options specific to the type of shape you are editing.
If you click on a shape drawing tool when nothing is selected in the 2D View, you will be able to create new shapes using the Create button. If you select a previously created shape, you will be able to modify its properties using the same form and update the shape using the Apply button. There are a number of tools dedicated to the creation and editing of text. These can be found on the Drawing tab, below the shape creation tools. VCarve Pro can make use of any TrueType font already installed on your computer, as well as Vectric’s own single-line fonts designed specifically for CNC machining.
The Text selection tool then allows you to dynamically alter the text positioning, spacing or even to bend your text into an arc. For even more flexibility, use the Text on Curve tool to place your text along any vector curve or line that you have drawn. The Convert Text to Curves tool allows you to then use Node Editing to fine tune the vectors of the text to any shape required.
Trace Bitmap tool allows you to automatically trace imported bitmaps using a variety of options within the tool to control the vectors that are created. The dimensions tool allows you to add a variety of dimensioning annotations to your vector drawing. As the cursor is dragged across the screen the radius is dynamically updated.
The increments will depend upon your snap radius and the job size. The radius or diameter can be specified while dragging out a circle: Type the value while dragging followed, by D if it’s a diameter, or R if it’s a radius: Keys Result 1 2 R Radius 12 2 R Radius 2 1 D Diameter 1.
Circles can also be drawn by entering the required XY origin, selecting either Radius or Diameter and entering the required size on the form. The selected circle is displayed as a dotted magenta line. Edit the Center Point and Radius or Diameter. To modify another circle without closing the form hold a Shift key down and select the next circle. Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
Left-click and drag out your shape in the 2D View. With the left mouse button still pressed, enter a quick key sequence detailed below. Release the left mouse button. By default, two values separated by a comma, will be used to set width and height of your ellipse. One value will create a circle with the given diameter. While you are dragging out the ellipse, type Width Value , Height Value Enter or Diameter , Enter to create an ellipse with the specified dimensions.
By using specific letter keys after your value, you can also indicate precisely which property it relates to. Accurate ellipses can also be drawn by entering the required XY origin point with the Width and Height of the oval.
Click Apply to create the ellipse. To modify another ellipse without closing the form hold a Shift key down and select the next ellipse. The latter tool allows rectangles to be created interactively with the cursor and Quick Keys or by entering the exact coordinates, type of corners square, internal or external radius and Width and Height using typed input. As the cursor is dragged across the screen so the XY size is dynamically updated. By default, two values separated by a comma, will be used to set width and height of your rectangle.
One value will create a square with that side length. While you are dragging out the rectangle corner, type Width Value , Height Value Enter or Side Length , Enter to create a rectangle with the specified width and height. Rectangles can also be drawn by entering the required XY origin point with the Width and Height of the rectangle. To modify another rectangle without closing the form hold a Shift key down and select the next rectangle.
Polygons e. Triangles, Pentagons, Hexagons etc. As the cursor is dragged across the screen so the radius is dynamically updated. By default, entering a single values will be used to set the radius of your polygon. While you are dragging out the polygon, type Radius Value Enter to create a polygon with the precisely specified radius. Polygons can also be drawn by entering the required XY origin , selecting either Radius or Diameter and entering the required size.
Click Apply to update the circle. To modify another polygon without closing the form hold the Shift key down and select the next polygon. Stars can be created interactively with the cursor and Quick Keys, or by entering the number of points, exact coordinates and outer radius and inner radius percentage using typed input. The quickest and easiest way to create a star is by clicking and dragging the shape to size in the 2D View using the mouse.
As the cursor is dragged across the screen so the outer radius is dynamically updated. By default, entering a single value will be used to set the outer radius of your star. While you are dragging out the star, type Radius Value Enter to create a star with the precisely specified outer radius. To modify another star without closing the form hold a Shift key down and select the next star. This tool creates continuous straight lines through points clicked, entered coordinates, tangent between a point and an arc or tangent to two arcs.
The polyline tool can also be used create lines that are tangent to arcs in your existing drawing. To create a line tangent from a point to an arc simply enter the initial point and then hover the cursor over the arc and press T. To create a line tangent from an arc to a point click on the arc to insert a point and then hover the cursor over the next point position and press T. To create a line tangent from one arc to another click on the arc to insert a point and then hover the cursor over the second arc and press T.
By default, entering a single value will be used to add a point at the specified distance along the line direction currently indicated by the mouse pointer position, relative to the preceding point. With polyline drawing underway, move the mouse pointer in the direction you wish to create a new line segment and type Length Value Enter to extend the line by the specified distance in that direction.
By default two values, separated by a comma, will create the next line point at the absolute X Y coordinate indicated by the two values, respectively. By using specific letter keys after your values, you can also specify the line segment in terms of angle and length. You can also use the form to enter values for each line segment as you go along.
The segments can be defined using:. The Create Arc tool allows a single arc span to be created using precise values, or dynamically within the 2D View. Precise values for the start and end point positions in absolute X Y coordinates and either the radius or the height of the arc can be entered in the form directly.
Click Create to draw and arc using these values. The properties of an arc can be edited at any time by selecting the arc before choosing the Create Arc tool. This opens the form with the current properties and position of the selected arc and these values can then be edited. Repeating texture patterns can be created using the Create Vector Texture tool. These vectors can be machined in a variety of ways to create attractive textures. To use the tool click the icon on the drawing tab.
If required, select any contours that you wish the pattern to be created within. By using the sliders and edit boxes on the form the style of the created pattern can be varied.
Click Preview to see a preview your created texture as you adjust the form’s parameters. When you are happy with the preview, click OK to create the pattern. The lines in the texture are created at an angle. This value can be set to any value between degrees and 90 degree. The line spacing controls the distance between the contours created by the tool. Use the edit box labeled Max. Spacing to enter a maximum value of line spacing.
The slider underneath the edit box controls the degree of variation in the line spacing. If the slider is to the far left then this mean variation is at a minimum and so the lines are evenly spaced. If the slider is to the far right the variation is highest and so the distance between created contours varies between zero and the maximum spacing specified. Within this section of the form the created pattern can be made to behave in a wave-like fashion. This wave is controlled by two parameters: the amplitude and wavelength.
The wavelength describes the length over which the contours shape repeats itself. A bigger wavelength gives a long wave while a small wavelength gives a short wave. The amplitude describes the height of the wave. Larger amplitude means a taller wave and smaller amplitude means a shallow wave. The noise slider controls the degree of randomness applied to the above values and can be used to create less regular patterns. The vectors created by this function have many applications but a key one is to combine them with either a Profile Toolpath or where available the Texture Toolpath to create decorative panels and background textures, a small selection of the possible results you can derive from this combination are shown in the images below.
This form allows text to be created at any height using the units the model is being designed in Inch or MM. Fonts that start with the character are drawn vertically downwards and are always left justified. The Single Line Radio Button changes the Fonts list to show a selection of fonts that are very quick to engrave. The Larger Edit Clicking OK accepts any text entered into the window and Cancel will throw away any changes.
Positions text relative to the full body of text, this only has a noticeable effect when writing multiple lines of text.
Sets the position of your text block. Either enter values directly and click Apply , or click in the 2D View with the mouse cursor to set the position values interactively.
Clicking in the 2D View will begin a new block of text, set to the new Anchor point. To edit text properties or content of previously created text: If the Create Text form is open, hold the Shift key down and click the text you wish to edit or If the Create Text form is closed, click the left mouse button on the text in the 2D View to select it before opening this form.
The form will now allow you to edit the properties of the selected text. Click the Apply button to update the changes in the 2D View. Click the Cancel button to finish or cancel the editing and close the form.
This option automatically sizes a block of text to fit inside the boundary box width and height limits of a selected vector or vectors.
If no vectors are selected the text is scaled to fit the size of the material. When the Text form is open, the Dimensions for the Width and Height of the selected vectors or job dimensions are shown, and these are used to constrain the font size of the text.
This example shows text in an Engraving Font drawn in an ellipse. The bounding box of the ellipse is used for the layout:. Positions text relative to the selected bounding box or material size with options for left, center and right aligned. These are the actual size of the box into which the text will be fitted. If the text is scaled interactively by left clicking twice on the text or precisely using the scale tool, the new bounding box is updated and displayed as a light gray rectangle.
When the text fits the width of the box and there is space above and below it, the text can be made to fill that vertical space using one these methods:. When the text fits the height of the box and there is space at the sides, the text can be made to fill that horizontal space using one these methods:. Select the cursor and click to select the Text to be edited. The text will be displayed as lines with 2 Green handles in the middle:.
The interactive letter kerning allows default text to be modified so that adjacent pairs of letters sit more naturally together.
A typical example is shown above where the capital letters W A V are placed next to each other and the default space is excessive. Holding Shift and Ctrl keys together and clicking the Left mouse button moves the letters closer together in larger increments. Line spacing can be modified by placing the Edit Text cursor between lines.
It will change to the line spacing cursor:. Holding the Shift and Ctrl keys together and clicking the Left mouse button moves the lines apart in larger increments.
The interactive rotation and movement cursor is displayed when the cursor is placed over either of the Green Handle to indicate that the text can be arced either Upwards or Downwards:. After arcing text, additional Red and Blue handles are displayed for Rotating and Moving the text. This allows the text to be positioned exactly on the horizontal or vertical quadrants, even after it may have been moved slightly.
Clicking and dragging the Blue boxes moves the text vertically and changes the radius onto which the text is mapped:. Some fonts do occasionally include loops and problems that need fixing using the Node Editing tools before it can be utilized for other functions. This text first has to be converted to Curves, creating lines, arcs and Bezier spans that can be interactively edited to fix the problem areas.
Script style fonts that are based on overlapping characters can be VCarved or Engraved without having to first convert the characters to curves. If the individual characters contain overlapping vectors or loops these will need fixing manually using the Node editing tools. When Profile Machining with Tabs is required the text must first be converted to curves. Opening the Tab form on the Profile machining form will show a message stating that the text must first be converted to curves and clicking the Yes button will automatically make the conversion.
Text can be converted to curves at any time by selecting the icon or clicking the Right mouse button and selecting Convert Text to Curves. It will take the text and fit it onto the selected vector to follow the curvature. Options within the tool allow position, space and location against the line to be edited.
The position of text relative to the curve is calculated using the height of the largest letter in the selected text string. The 3 options allow the text fitted to the curve to be aligned to the left, middle or right hand side of the selected curve. Or, when using a closed vector curve, relative to the Start Node. Characters in the text string can also be aligned ‘normal’ to the drive curve or left in the original vertical position. This tool automatically traces or fits vectors to image files so they can be machined.
After importing an image the Tracing option allows vector boundaries to be created automatically around colored or black and white regions in the image. You can define an area within the bitmap, such that only that part of the bitmap will be traced. This can be done by selecting the bitmap if this hasn’t been done already , and then clicking and dragging the mouse over the area you want, to define a rectangular region on the bitmap.
This will be highlighted with a dashed black rectangle. Clicking on the Bitmap again will remove a selected area if one has been specified, in which case, the entire bitmap will have vectors fitted to it.
Images can be traced either in color or black and white mode and the basic process is described below:. For color images you can also reduce the number of colors you need to work with by using the slider to further simplify the trace selection process. These are the colors that will be included in the area to trace. Adjust the fitting parameters for the resulting vector and use the Preview button to trace. After vector fitting you will often need to adjust the vectors so be sure to watch the video tutorials on vector editing available for the software.
Color images are automatically reduced to 16 colors and the slider allows the visible number of colors to be set as required. Colors are merged with the closest match. Colors can be temporarily linked together by clicking the check boxes next to each of the colors displayed. This changes the color displayed in the 2D view to the selected Trace Color. This is very useful for merging similar color’s together to allow complete regions to be traced.
If a new Trace Color is selected the linked colors are displayed using this color in the 2D view. When working with Black and White images the slider can be used to change the Threshold and merge the levels of gray between all white min , and all black max. Jalankan file “Etabs. Tekan sembarang tombol dan file file dengan nama “lservrc” akan dihasilkan di folder crack.
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Your response would be greatly appreciated, Anton. I’m using Windows 7 Professional 64bit and the newest version of Sketchup Make 64bit. Yes, both plugins were up to date.
I am completely sure about this as I had to uninstall both and then reinstall them via the plugin store to make it work at all I also updated it to 3. I am not entirely sure, and right now I am unable to reproduce the crash And then, as soon as I right-clicked on a component well, at least it was a component or group at least some of the times it happened , Sketchup crashed instantly.
Well, at the moment it doesn’t seem to happen even with your plugins active, but I’ll be on guard about it. Quite a lot I’m afraid Though so far, they all worked fine together, and so did the old versions of your plugins. At the moment everything seems to be fine. If this changes, I’ll get in touch again. I, too, came across cursor changing issues, but didn’t consider it was related to my library. For AMS Library 3.
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